Sunday, July 1, 2007

Homework #1 - Soledyn Lumaenars

here are some questions that were recently posed to the players and responses (for Sol).

General progression:

Ranger4 - possibly substitute in the "elven ranger" class from the races of the wild manual. this would appears as though it would more accurately reflect the personality and background of Sol - more of a focus on skills and training, greater emphasis on undead as a favoured enemy, and an elven hound companion. at this level Sol will also gain access to spellcasting and boost his DEX to 21.

Ranger4/Scout1 - to better complement his combat tactics Sol will multiclass to Scout and dump a large number of skill points into "athletic" and "agility" skills.

Ranger4/Scout2 - Weapon Focus (hand axe)
Ranger4/Scout3
Ranger4/Scout4 - Precise Shot
Ranger4/Scout4/Master Thrower1 - Quick Draw; Tumbling Toss (PrC: as in the "Complete Warrior")

...if we get this far, great.

What kind of magic items do you desperately wish to acquire?

Sol favours freedom of movement above all else, therefore, his desire for magical weapons and vestments is limited to those that are small, lightweight, and easily accessible. the preferred items would replace current personal effects (i.e. clothing) and weaponry or be worn without additional encumbrance (i.e. rings). While useful, sol absolutely detests footwear of any kind. Specifically, Sol is on the lookout for items with the following properties:

freedom of movement; speed/haste;dimension door; striding & springing (but... no boots); some form of protection vs. undead; robe of blending; heward's handy haversack; survival pouch; glove(s) of storing.
Properties desired of weapons include: bane (undead or evil); distance; seeking; returning; speed; sunlight(?).

What kind of extraordinary things do you want to be able to accomplish? What do you see your character doing as they become more well known, more important? What kind of influence do you want them to be able to wield?

Sol does not seek to become a great battlefield commander or an army-of-one; fame and glory do not appeal to this soldier. he intends to become a celebrated, feared, and merciful warrior who seeks to preserve life where possible and destroy all aberrations. However, while in battle sol does strive to be self-sufficient and able to respond to any threat.

Sol hopes to use his time and experience in Khorvaire, away from family and the Deathguard, to gain a better understanding of the timeless importance of positive energy - life. by participating in the matters of the shorter-lived races he hopes to gain insight and devotion necessary to represent his lineage to the Undying Court.

As last of the Lumaenars line, he hopes to determine the fate of his kin lost on the day of mourning - to simply name what happened and lay their souls to rest. His greatest fear is that they have been twisted as many creatures were in Cyre and that they now resemble or have become undead. Until that time, he will prepare himself for the journey.

Finally, Sol just wants a chance to wipe out as many undead as possible. Going toe-to-toe with Karnatthi hordes again would be preferable to the murky ethics of cities and investigations. Perhaps a run at Vol?

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